Equip your game with the Auto Complete script and effortlessly clear quests, snag achievements, and meet milestones. Take your Roblox gaming to the next level today.
Note: DOORS [Auto Skip Rooms]
local Keybind = Enum.KeyCode.H
local CanSkipRoom_50 = true
local CanAutoUnlockDoors = true
local CanPullTheLevers = true
local cooldown = true
local cooldownwait = 0.5
do
local UIS = game:GetService("UserInputService")
local CF = CFrame.new
local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom
UIS.InputBegan:Connect(function(input, typing)
if typing then return end
if input.KeyCode == Keybind then
if not cooldown then return end
pcall(function()
cooldown = false
local key = false
local lever = false
local CurrentDoor = workspace.CurrentRooms[tostring(game:GetService("ReplicatedStorage").GameData.LatestRoom.Value)]:WaitForChild("Door")
for _,object in ipairs(CurrentDoor.Parent:GetDescendants()) do
if object.Name == "KeyObtain" then
key = object
end
end
for _,object in ipairs(CurrentDoor.Parent:GetDescendants()) do
if object.Name == "LeverForGate" then
lever = object
end
end
if LatestRoom.Value == 50 and CanSkipRoom_50 == true then
CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom.Value + 1)]:WaitForChild("Door")
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
else
if key and CanAutoUnlockDoors == true then
game.Players.LocalPlayer.Character:PivotTo(CF(key.Hitbox.Position))
task.wait(.3)
fireproximityprompt(key.ModulePrompt)
task.wait(.3)
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
task.wait(.3)
fireproximityprompt(CurrentDoor.Lock.UnlockPrompt)
end
if lever and CanPullTheLevers == true then
game.Players.LocalPlayer.Character:PivotTo(CF(lever.Main.Position))
task.wait(.3)
fireproximityprompt(lever.ActivateEventPrompt)
task.wait(.3)
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
end
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
end
task.wait(.45)
CurrentDoor.ClientOpen:FireServer()
task.wait(cooldownwait)
cooldown = true
end)
end
end)
end
Caution: Using game scripts may risk account ban. Test it on a dummy account to safeguard your main profile.
Note: ROOMS Auto Complete
-- Made by geodude#2619
-- Thanks lolcat, kardin!
if game.PlaceId ~= 6839171747 or game.ReplicatedStorage.GameData.Floor.Value ~= "Rooms" then
game.StarterGui:SetCore("SendNotification", { Title = "Invalid Place"; Text = "The game detected appears to not be rooms. Please execute this while in rooms!" })
local Sound = Instance.new("Sound")
Sound.Parent = game.SoundService
Sound.SoundId = "rbxassetid://550209561"
Sound.Volume = 5
Sound.PlayOnRemove = true
Sound:Destroy()
return
elseif workspace:FindFirstChild("PathFindPartsFolder") then
game.StarterGui:SetCore("SendNotification", { Title = "Warning"; Text = "If you are having issues and the bot is broken, please contact me! geodude#2619" })
local Sound = Instance.new("Sound")
Sound.Parent = game.SoundService
Sound.SoundId = "rbxassetid://550209561"
Sound.Volume = 5
Sound.PlayOnRemove = true
Sound:Destroy()
return
end
local PathfindingService = game:GetService("PathfindingService")
local VirtualInputManager = game:GetService('VirtualInputManager')
local LocalPlayer = game.Players.LocalPlayer
local LatestRoom = game.ReplicatedStorage.GameData.LatestRoom
local Cooldown = false
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Parent = game.CoreGui
local TextLabel = Instance.new("TextLabel")
TextLabel.Parent = ScreenGui
TextLabel.Size = UDim2.new(0,350,0,100)
TextLabel.TextSize = 48
TextLabel.TextStrokeColor3 = Color3.new(1,1,1)
TextLabel.TextStrokeTransparency = 0
TextLabel.BackgroundTransparency = 1
local GC = getconnections or get_signal_cons
if GC then
for i,v in pairs(GC(LocalPlayer.Idled)) do
if v["Disable"] then
v["Disable"](v)
elseif v["Disconnect"] then
v["Disconnect"](v)
end
end
end
local Folder = Instance.new("Folder")
Folder.Parent = workspace
Folder.Name = "PathFindPartsFolder"
if LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules:FindFirstChild("A90") then
LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.A90:Destroy() -- Fuck you A90
end
function getLocker()
local Closest
for i,v in pairs(workspace.CurrentRooms:GetDescendants()) do
if v.Name == "Rooms_Locker" then
if v:FindFirstChild("Door") and v:FindFirstChild("HiddenPlayer") then
if v.HiddenPlayer.Value == nil then
if v.Door.Position.Y > -3 then -- Prevents going to the lower lockers in the room with the bridge
if Closest == nil then
Closest = v.Door
else
if (LocalPlayer.Character.HumanoidRootPart.Position - v.Door.Position).Magnitude -2 then
Part = getLocker()
else
Part = workspace.CurrentRooms[LatestRoom.Value].Door.Door
end
return Part
end
LatestRoom:GetPropertyChangedSignal("Value"):Connect(function()
TextLabel.Text = "Room: "..math.clamp(LatestRoom.Value, 1,1000)
if LatestRoom.Value ~= 1000 then
LocalPlayer.DevComputerMovementMode = Enum.DevComputerMovementMode.Scriptable
else
LocalPlayer.DevComputerMovementMode = Enum.DevComputerMovementMode.KeyboardMouse
Folder:ClearAllChildren()
local Sound = Instance.new("Sound")
Sound.Parent = game.SoundService
Sound.SoundId = "rbxassetid://4590662766"
Sound.Volume = 3
Sound.PlayOnRemove = true
Sound:Destroy()
game.StarterGui:SetCore("SendNotification", { Title = "youtube.com/geoduude"; Text = "Thank you for using my script!" })
return
end
end)
game:GetService("RunService").RenderStepped:connect(function()
LocalPlayer.Character.HumanoidRootPart.CanCollide = false
LocalPlayer.Character.Collision.CanCollide = false
LocalPlayer.Character.Collision.Size = Vector3.new(8,LocalPlayer.Character.Collision.Size.Y,8)
LocalPlayer.Character.Humanoid.WalkSpeed = 21
local Path = getPath()
local Entity = workspace:FindFirstChild("A60") or workspace:FindFirstChild("A120")
if Entity then
if Path then
if Path.Parent.Name == "Rooms_Locker" then
if Entity.Main.Position.Y > -2 then
if (LocalPlayer.Character.HumanoidRootPart.Position - Path.Position).Magnitude < 2 then
if LocalPlayer.Character.HumanoidRootPart.Anchored == false then
fireproximityprompt(Path.Parent.HidePrompt)
end
end
end
end
end
if Entity.Main.Position.Y < -2 then
if LocalPlayer.Character.HumanoidRootPart.Anchored == true then
LocalPlayer.Character:SetAttribute("Hiding", false)
end
end
else
if LocalPlayer.Character.HumanoidRootPart.Anchored == true then
LocalPlayer.Character:SetAttribute("Hiding", false)
end
end
end)
while true do
task.wait()
local Destination = getPath()
local path = PathfindingService:CreatePath({ WaypointSpacing = 1, AgentRadius = 0.8, AgentCanJump = false })
path:ComputeAsync(LocalPlayer.Character.HumanoidRootPart.Position - Vector3.new(0,3,0), Destination.Position)
local Waypoints = path:GetWaypoints()
if path.Status ~= Enum.PathStatus.NoPath then
Folder:ClearAllChildren()
for _, Waypoint in pairs(Waypoints) do
local part = Instance.new("Part")
part.Size = Vector3.new(1,1,1)
part.Position = Waypoint.Position
part.Shape = "Cylinder"
part.Rotation = Vector3.new(0,0,90)
part.Material = "SmoothPlastic"
part.Anchored = true
part.CanCollide = false
part.Parent = Folder
end
for _, Waypoint in pairs(Waypoints) do
if LocalPlayer.Character.HumanoidRootPart.Anchored == false then
LocalPlayer.Character.Humanoid:MoveTo(Waypoint.Position)
LocalPlayer.Character.Humanoid.MoveToFinished:Wait()
end
end
end
end
Caution: Using game scripts may risk account ban. Test it on a dummy account to safeguard your main profile.